Sunday, August 7, 2011

Reflection

This project is significantly different to any previous ones I've done, as each step of the process is required before the next part of the design can be created. This means that the initial designs from my designer, the Bjarke Ingels Group (BIG), should (In theory) flow down through the various stages of the design. This is much more interesting than the previous design projects (Such as in ARCH1101) which had no significant starting point and had little relation between the different design stages.


The logical progression BIG claims to use when designing their buildings was my starting point for both initial environments, with the change of space through progression in a building being the underlying theme of the first building. I quite liked the idea, but the implementation ended up looking sparse and dull.
I used the idea of my Spore creatures' habitat as the basis for my second environment, thinking through the various activities he would engage with and the way he would interact with his environment.


I decided to use the second environment, as the first one did not work well as an alternate reality model, being difficult to engage with and unnatural to manipulate. However, the first one still required extensive development to fit onto the idea of the box and to reflect BIG's other significant theme, having simplistic, large designs.


The markers generally took a literal view of the model from their specific aspect, though they required refinement to reflect BIG's crisp, clean-cut style. The design of the box allows the viewer to look into the creatures habitat through a marker set back into the box, giving the implication of a cave, which reflects the cave-like nature of the habitat.

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